ArcoMage

Rules - Spell Schools

The Nine Schools of Magic

Every spell belongs to a school. Spells are drawn from nine schools, each with its own feel:

  • Sorcery. Raw, flexible power and spell-copying.
  • Instant. Fast reactions and counters.
  • Enchantment. Lasting effects that warp the rules.
  • Conjuration. Healing and summoned aid.
  • Necromancy. Sacrifice, drain, and return-from-loss.
  • Evocation. Direct damage and elemental force.
  • Illusion. Misdirection and wasted enemy spells.
  • Divination. Information and foresight.
  • Transmutation. Reshaping walls, towers, and spells.

Knowing a school's strengths tells you what an opponent is likely holding, and which answers to keep in your sideboard. Browse every spell by school in the Spell Index on the main site.


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