Every spell belongs to a school. Spells are drawn from nine schools, each with its own feel:
- Sorcery. Raw, flexible power and spell-copying.
- Instant. Fast reactions and counters.
- Enchantment. Lasting effects that warp the rules.
- Conjuration. Healing and summoned aid.
- Necromancy. Sacrifice, drain, and return-from-loss.
- Evocation. Direct damage and elemental force.
- Illusion. Misdirection and wasted enemy spells.
- Divination. Information and foresight.
- Transmutation. Reshaping walls, towers, and spells.
Knowing a school's strengths tells you what an opponent is likely holding, and which answers to keep in your sideboard. Browse every spell by school in the Spell Index on the main site.