These are the on-sheet conditions in ArcoMage: the status effects that can sit on a wizard during a duel, printed on the play sheet so both players can read the board at a glance. There are 36 of them, grouped below by the family of magic that applies them. A condition lasts until it expires, is dispelled, or is cured.
Wards & Buffs
- Reactive Armor. The next hit against you reflects back at the attacker, then the ward is spent.
- Protection. Incoming damage to your wizard is reduced (flat armor) until dispelled.
- Resistant. you take 2 less damage from spells.
- Magic Reflection. The next enemy spell is countered and rebounds on its caster.
- Blessed. minor all-round buff / curse resistance.
- Strength. increased attack power.
- Agility. increased evasion / speed.
- Cunning. cast one Circle higher (raised spell ceiling).
- Nightsight. Your creatures may block Shade creatures as though they were visible.
Disguise & Debuffs
- Incognito. Disguised: your identity and effects are hidden.
- Invisible. Cannot be blocked or targeted until revealed.
- Poisoned. Takes poison damage each turn until cured.
- Paralyzed. Cannot act: no attacking or casting.
- Cursed. resistances / stats lowered.
- Weakened. deals reduced attack damage.
- Feeblemind. Intelligence lowered, spell ceiling reduced.
Chivalry & Bushido
- Pain Omen. the target takes increased damage.
- Pain Spike. a burst of direct damage / lingering hurt.
- Divine Fury. faster, stronger attacks at the cost of defense.
- Enemy Of One. bonus damage versus a single chosen foe.
- Consecrate Weapon. your attacks strike the foe at their weakest resist.
- Confidence. heal or counter when you successfully defend.
- Counter Attack. Counterattack: strike back when attacked.
- Evasion. greatly increased chance to avoid the next hits.
Bushido
- Lightning Strike. your next attack is faster and cannot be blocked.
- Momentum Strike. hit multiple foes in one blow.
- Mirror Image. decoy copies absorb the next attacks.
- Stone Form. FORM: stone skin - +armor, but slower (spell ceiling -1).
Necromancy & Forms
- Clumsy. cannot block.
- Burning. Takes fire damage each turn.
- Wraith Form. FORM: incorporeal wraith - drains enemy mana on hit, cannot cast.
- Blood Oath. Blood pact: attacks that damage the pact-holder rebound on the attacker.
- Corpse Skin. fire and poison resistance lowered (extra fire/poison damage).
- Horrific Beast. FORM: savage beast - heavy melee with mutual damage, cannot cast.
- Vampiric Embrace. FORM: vampire - lifesteal on attack, cannot cast.
- Lich Form. FORM: lich - +mana regen and armor, loses 1 life/turn, cannot cast.