ArcoMage

Rules - Conditions (Status Effects)

Conditions and Status Effects

These are the on-sheet conditions in ArcoMage: the status effects that can sit on a wizard during a duel, printed on the play sheet so both players can read the board at a glance. There are 36 of them, grouped below by the family of magic that applies them. A condition lasts until it expires, is dispelled, or is cured.

Wards & Buffs

  • Reactive Armor. The next hit against you reflects back at the attacker, then the ward is spent.
  • Protection. Incoming damage to your wizard is reduced (flat armor) until dispelled.
  • Resistant. you take 2 less damage from spells.
  • Magic Reflection. The next enemy spell is countered and rebounds on its caster.
  • Blessed. minor all-round buff / curse resistance.
  • Strength. increased attack power.
  • Agility. increased evasion / speed.
  • Cunning. cast one Circle higher (raised spell ceiling).
  • Nightsight. Your creatures may block Shade creatures as though they were visible.

Disguise & Debuffs

  • Incognito. Disguised: your identity and effects are hidden.
  • Invisible. Cannot be blocked or targeted until revealed.
  • Poisoned. Takes poison damage each turn until cured.
  • Paralyzed. Cannot act: no attacking or casting.
  • Cursed. resistances / stats lowered.
  • Weakened. deals reduced attack damage.
  • Feeblemind. Intelligence lowered, spell ceiling reduced.

Chivalry & Bushido

  • Pain Omen. the target takes increased damage.
  • Pain Spike. a burst of direct damage / lingering hurt.
  • Divine Fury. faster, stronger attacks at the cost of defense.
  • Enemy Of One. bonus damage versus a single chosen foe.
  • Consecrate Weapon. your attacks strike the foe at their weakest resist.
  • Confidence. heal or counter when you successfully defend.
  • Counter Attack. Counterattack: strike back when attacked.
  • Evasion. greatly increased chance to avoid the next hits.

Bushido

  • Lightning Strike. your next attack is faster and cannot be blocked.
  • Momentum Strike. hit multiple foes in one blow.
  • Mirror Image. decoy copies absorb the next attacks.
  • Stone Form. FORM: stone skin - +armor, but slower (spell ceiling -1).

Necromancy & Forms

  • Clumsy. cannot block.
  • Burning. Takes fire damage each turn.
  • Wraith Form. FORM: incorporeal wraith - drains enemy mana on hit, cannot cast.
  • Blood Oath. Blood pact: attacks that damage the pact-holder rebound on the attacker.
  • Corpse Skin. fire and poison resistance lowered (extra fire/poison damage).
  • Horrific Beast. FORM: savage beast - heavy melee with mutual damage, cannot cast.
  • Vampiric Embrace. FORM: vampire - lifesteal on attack, cannot cast.
  • Lich Form. FORM: lich - +mana regen and armor, loses 1 life/turn, cannot cast.

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